Project Void
Project Void
Alpha testing is officially live!
https://viddlerage.itch.io/project-void
Project Void is currently in early alpha, a living, breathing foundation that will grow with every update. Graphics, backgrounds, music, sound effects, images, and a wealth of new content are all actively in development and will be added continuously as the game evolves. The core experience is real and playable today. Consider this your invitation to be here from the start, before the Void becomes everything it's meant to be. Updates are constant, the Void is growing, check back often.
The darkness doesn't welcome you. It simply allows you to exist, for now. Wake up into a world with no mercy and no memory. This MMORPG is built for those who prefer their adventures raw and unadorned, No hand-holding tutorials, every fight is a decision, every death is a setback, every piece of loot feels earned, because it is. A terminal blinks, a cursor waits, type your character's name and step into the Void.
ENTER THE VOID
The world is divided into zones, each with its own dangers and its own rewards. Travel between them, survive long enough to grow stronger, and push deeper into the darkness. Enemies hit back. Cooldowns punish impatience. Death sends you back, humbled, but not broken.
FIGHT TO SURVIVE
Combat is tactical and unforgiving. Choose your actions wisely from a grid of abilities, target your enemies, and manage your cooldowns before they manage you. Watch your health, watch theirs. One wrong move and the death screen flickers to life, red text, a countdown, and the quiet shame of starting over.
BUILT FOR THE VOID
Runs on any device. The interface is a custom-built terminal, minimal, deliberate, and designed to feel like you're jacking into something you probably shouldn't.
FEATURES
Turn-based combat against multiple enemies simultaneously. Skill-based action system with cooldown management. Zone exploration with progression, loot, gold, and character growth. Social layer with friend system and in-game chat amd a death screen that stings every single time.
The alpha test is just the first step. The world will continue expanding with new areas, deeper progression, and tougher enemies as development moves forward. The game development will continue in real time. From this point forward, updates will be pushed directly into the game without any downtime. As new content is added, the world will simply continue expanding while everyone keeps playing. In other words, you're essentially playing the game in Early Access while it grows.
I’m always open to community ideas and feedback. If there’s something you’d like to see added to the game, feel free to send me a private message with your suggestions.
The more ideas the community shares, the more content I can design and expand into the world. Suggestions can include things like:
• Questlines and story arcs
• New zones and environments
• Monsters and enemy types
• Boss encounters
• Armor, weapons, and accessories
• Abilities and combat mechanics
• Materials, provisions, and crafting resources
• Friendly NPCs or factions
• Or anything else you can imagine
I’m especially focused on creating deep and memorable boss encounters. Boss fights will be designed to feel like true challenges. Featuring multiple phases, unique mechanics, and strategy-based gameplay that require players to adapt and think rather than simply attack.
Your ideas can help shape the future of the game, so don’t hesitate to share them!
| Updated | 1 hour ago |
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Viddle |
| Genre | Role Playing |
| Tags | alpha-test, MMORPG |
Development log
- Secret Memento: Sagara Sanosuke4 days ago
- Visual, Performance + Feature Update5 days ago
- Fishing System Update6 days ago
